How many times must I say it? our strategy is to WIN. if that means we all leave base at once to cap the flag, then we all camp on def for the rest of the match, then so be it.
personally, I think that no matter how many people we have, we should split into "squads" of at least two people....always stick with your buddy (or buddies), that means waiting for them to respawn, and that means you only keep moving if you're ten feet from the flag. That way, each squad can take a different role, and won't ever have to focus on anything other than that. with enough people, we can even devote a squad to anti-camping...doing nothing but targeting campers. we can have another squad camping in base, one squad on offense, and another on agressive defense...that means staying mid except when helping Offense invade or when chasing potential (or real) efc's.
Ideally, each two-man squad would have teamspeak or xfire running in the background so they could each speak....lemme tell you, I've been playing around with it; it's detrimental in ffa's, but when on a team, being able to speak with your teammates is a godsend. That still means typing to speak squad-to-squad, but hey, that's the way it is.
If we really wanted to go hardcore, we would all change our names for the match, to, say O-1 and O-2 for offense one and two, and then D-1/D-2, A-1/A-2, and C-1/C-2. It makes it easier to reference one another ("d1 efc behind u"). For an additional ease of identity, we could change the look of our characters, too....white pants (aherm) for offense, green for camping, black for agressive defense....etc, etc. to add to the enemy confusion, we make the heads all the same so the enemy can't keep track of who's who. For instance, in any match that has Mochambo in it, I always know to target the one with the hat and pink pants, simply because she's generally the greatest threat. But what if say, both me and Andrew looked the same? One's saw, the other's snipe...until Andrew's cut through half their team and I've gave the rest a severe case of bullet poisoning, they wouldn't know who to target.
this is irrelevant to the likes of Moch and Hitman, simply because they'll kill us all anyway, but it's good mental tactics against everyone else.
The mental game is soooo important...mwahahah!